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- on sel1
- global bore, sel, t1, drums, st
- set bore to bore + 1
- borecheck()
- set sel to 1
- if drums = 0 then
- set st to 0
- puppetSprite(1, 0)
- set the width of sprite 1 to 512
- puppetSound(1, 0)
- puppetSound(1, 79)
- set drums to 1
- end if
- if t1 = 2 then
- puppetSound(4, 0)
- puppetSound(3, 0)
- puppetSound(3, 30)
- puppetSound(4, 31)
- set t1 to 3
- else
- puppetSound(4, 0)
- puppetSound(3, 0)
- puppetSound(4, 32)
- set t1 to 2
- end if
- end
-